Dev Blog
Gunhead launching
Nov. 8, 2023 on PS5!
Posted on November 1, 2023
We are excited to announce that in under a week, Gunhead, by Alientrap Games, will be launching on the PS5!
We had a great time working with the team at Alientrap and can’t wait for everyone to get a chance to play!!
PS5: https://store.playstation.com/en-us/concept/10008395
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Rocket Rumble
coming soon!
Posted on November 19, 2022
We are excited to announce that Equilibrium Systems will be working with PixelNAUTS Games on their up coming game Rocket Rumble!
Rocket Rumble combines the best parts of party racing games and combines them with fast paced action brawling games! Join a charming cast of rocket powered animal racers as they bash, smash and race their way to victory! Collect points for crossing checkpoints and dealing damage while trying to knock your rivals off the track! Play online or on the couch with 1-4 players! read more
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Soundfall
out now!
Posted on May 12, 2022
We had the privilege of working with the team at Drastic Games for the past year or so on porting Soundfall to the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Steam! The game had a surprise launch yesterday that was announced during the Nintendo Indie World event.
Soundfall is a dungeon crawler that combines looter-shooter action with rhythm-based gameplay. Venture out solo or with up to 4 friends locally or online. Collect loot and time your actions to the beat to become all powerful. Play the Campaign Mode, Free Play 100’s of songs or import your own music! (Steam only) read more
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Epic Dumpster Bear 2
and JankBrain
out now!
Posted on February 2, 2022
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We’re Six!
Posted on February 2, 2022
We turned six on February 1st! This last year has been very exciting for the company. We are now a team of four and have many projects on the go.
We accomplished many things in the last year:
– We published our first two games on the Nintendo Switch, Epic Dumpster Bear 2 and JankBrain.
– We worked with Drastic Games to port Soundfall many platforms (and it will be coming out later this year).
– Many other smaller contract jobs as well read more
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Projects
Click on each project image for more information
Gunhead PS5 Port
Developed by Alientrap Games and scheduled to be released Nov. 7, 2023 on PS5.
Rocket Rumble Ports
Developed by PixelNAUTS Games and scheduled to be released in 2023. Platforms to be annouced at a later date.
Soundfall Ports
Developed by Drastic Games and released May 11th, 2022 on PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X|S, and Steam
JankBrain
Developed by Log Games and published by Equilibrium Systems. Released on January 20th, 2022 on the Nintendo Switch. Press contact:
contact@equilibriumsystems.com
Epic Dumpster Bear 2
Developed by Log Games and published by Equilibrium Systems. Released on January 6th, 2022 on the Nintendo Switch. Press contact:
contact@equilibriumsystems.com
Phantom Compass General Programming
We are working with Phantom Compass on "Rollers of the Realm: Reunion". Scheduled to be released in 2022.
Moonray Studios General Programming
We are working with Moonray Studios on an unannounced project.
Alientrap Games Console Ports
Working with the team at Alientrap to bring multiple projects to multiple consoles.
Chivalry 2 General Programming
Developed by Torn Banner Studios and scheduled to be released on June 8, 2021.
A Fold Apart Ports
Developed by Lightning Rod Games and released April 17th, 2020 on Nintendo Switch, PlayStation 4, Xbox One, and Apple Arcade (iOS, Apple TV, Mac)
Lost Orbit: Terminal Velocity Ports
Developed by PixelNAUTS Games and released July 16, 2019 on Nintendo Switch, PlayStation 4, Xbox One, and Steam (PC/Mac/Linux)
Services
Click on a service for more information
We will port your video game to the platforms of your choice
We help with all of your programming needs
We will prepare your game for certification and release
Careers
Please email us at jobs@equilibriumsystems.com with the job title as the subject to apply. Attach a resume/CV/portfolio link within the email.
Click the job title for more details about the position.
About
Equilibrium Systems is a game development company founded in 2016 and based in Mississauga, Ontario. The name "Equilibrium" was chosen because we believe that to create successful interactive media, you need to balance many creative disciplines (art, design, programming, audio, production). "Equilibrium" was also chosen because we believe in balancing work with many other enjoyments of life.
Mission
Our mission is to be a source of engaging and enjoyable interactive media. We will strive to deliver high quality software to customers while maintaining a balanced quality of life for our employees. Our motto is to work smarter, not longer.
Companies We've Worked With
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Kabam |
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Phantom Compass |
Eden Industries |
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Drastic Games |
Moonray Studios |
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Alientrap Games |
Lightning Rod Games |
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Torn Banner Games |
PixelNAUTS Games |
Contact
Please email us at contact@equilibriumsystems.com
Platform Porting
We want your studio achieve it’s goals and we offer a few different packages of increasing support to do that.
Packages
Pre-Certification Package
In this package, we will work with you to get your game functional on the platform(s) of your choice. This package does not include optimizations, platform specific bug fixes, or any setup of publishing settings. In general, this package includes the following:
- Platform Plugin setup and integration
- Input support
- Networking (i.e. online multiplayer) (if required)
- Save/Load System
- Achievement/Trophy System (if required)
- Cloud Storage (if required)
- User Stats (if required)
- Support for all desired play modes (i.e. handheld vs. docked)
Certification Package
This package includes everything from the Pre-Certification Package, plus we will assist in passing any technical certification requirements that the platform may have and work with you to optimize the game for that platform. In addition to what was described in the Pre-Certification Package, this package generally includes the following:
- Leaderboards (if required)
- Asset bundles (if required)
- Platform specific technical requirements (i.e. error messages, user management, stability, etc…)
- Platform specific optimizations
- Certification build settings and packaging
- Publisher website setup (if required)
- Full certification Quality Assurance test pass
Certification Plus Package
This package includes everything in the Pre-Certification and Certification Package, with additional support for up to two patches if required. In general, this package additionally includes the following:
- Ensure the game is optimized for patches before entering certification for the first time
- Determine what files need to be included in the patch
- Manage the build settings and packaging of both patches
- Support for additional content (downloadable content) (if required)
Process
- Reach out to us and we will sign NDA’s to ensure that all information about your project remains strictly confidential.
- We will have a meeting to discuss your goals and requirements for the project.
- We will evaluate your codebase and determine the full scope of your project.
- A contract proposal will be sent to you upon completion of our evaluation with a quote of our monthly rate along with an estimate of how long the project could take.
- The contract is signed and we begin work!
Platforms
We specialize in porting Unity and Unreal Engine games from PC to PlayStation 4, PlayStation 5, Nintendo Switch, XBox One, XBox Series X|S, and Apple Arcade.
Our studio is currently a licensed developer for Microsoft, Nintendo, Sony, Steam and Apple platforms.
Please contact us here so we can discuss your project in more detail!
General Programming
Our programming team has many years of experience in the game industry and has shipped games using a wide variety of engines.
Here is a list of some of the areas our team has experience with:
- Unity
- Unreal Engine
- Debugging
- Gameplay/AI Programming
- User Interfaces
- Console Ports
- Tools
We can assist you to develop that killer prototype or with that final push to get your game out the door. Our programming services can be retained on an hourly rate or a flat rate, depending on the needs of your project.
Please contact us here so we can discuss your project in more detail!
Quality Assurance
Our team has many years of experience testing games on a variety of levels:
- Platform Technical Certification Requirement testing
- Developing and running test plans
- White box testing (we examine your code)
- Black box testing (we don’t know what your code is doing)
- Platform specific testing
Our quality assurance services can be retained on an hourly rate or a flat rate, depending on the needs of your project.
Please contact us here so we can discuss your project in more detail!
Intermediate AI Programmer
Job Description:
Position Type: Contract (Approx. 4-6 months), Full-time (35 hr/week)
Location of position: Remote
Eligibility: Can work in Canada (no visa required)
Start Date: Early November
Salary: Competitive, Negotiable
In this position, you will help to develop the features that control non-player characters in a 3D environment (e.g.: enemy actions and behaviours). The game is being developed using Unity. This is a full-time position, but your work schedule can be flexible. We use typical tools to communicate such as Slack and Trello. This contract also has the potential to turn into a full-time position.
Responsibilities:
- Compile and understand the AI needs of the creative director and game designers so as to develop the requested features and asses their technical feasibility
- Collaborate with designers and animators
- Code in a clear and structured way, taking into account performance, maintenance, and compatibility requirements
- Determine and correct the AI bugs identified by people from other disciplines and the quality control team
- Document the work so as to transfer knowledge and enable users (from other disciplines) to understand how to use the new AI systems and functionalities
- Participate in team communications (email, instant messages, video calls) during core business hours
- Carry out all other related tasks
Training:
Bachelor of Computer Science or Software Engineering, or equivalent training or experience;
Experience:
- Minimum 3+ years’ AI programming experience, in the video game industry
- Game industry experience, must have shipped a minimum of 1 title as an AI Programmer
- Fluent in C# language
- Unity game engine experience preferred, but not mandatory
- A good understanding of modern AI techniques used in 3D games (such as Behaviour Trees, Pathfinding, State Machines, etc...)
- Familiarity with Online AI bots an advantage
- Console experience is a plus
Other skills:
- Problem-solving skills
- Good communication and interpersonal skills
- Strong linear algebra and calculus
- Autonomous and resourceful
- Ability to take initiative
- Ability to work as part of a team
Equilibrium Systems welcomes applications from all interested parties.
Please email us at jobs@equilibriumsystems.com with the job title as the subject to apply. Attach a resume/CV/portfolio link within the email.
Junior Software Engineer
Job Description:
Position Type: Full-time (35 hr/week)
Location of position: Mississauga, ON (primarily remote)
Eligibility: Can work in Canada (no visa required)
Start Date: September 2021
Salary: Competitive, Negotiable
In this position, you will be porting games for our clients to a variety of video game platforms. Our studio primarily focuses on porting games that use existing game engines (Unity/Unreal) to consoles (PlayStation, Microsoft, Nintendo). We may also port games to other platforms (i.e. Apple/mobile/Steam/Epic Game Store). When you are not porting games, you will be working on internal game projects using Unity or conducting self guided research to improve your skills.
This is a full-time position, with a flexible work schedule. Due to this position requiring the use of development kits, this position may require some time in the office, but will be primarily remote. We currently do not have an office space, but it will be within walking distance of either the Clarkson or Port Credit GO train stations in Mississauga. We use common tools such as Discord and Trello to communicate.
Responsibilities:
- Code in a clear and structured way, taking into account performance, maintenance, and compatibility requirements
- Flexibility to adjust your coding style to meet the needs of any client.
- Ability to read and understand technical documents
- Collaborate with other members of the team to solve problems
- Determine and correct the bugs identified by people from other disciplines and the quality control team
- Document the work so as to transfer knowledge back to our team in order to allow us to work more efficiently on future projects
- Participate in team communications (email, instant messages, video calls) during core business hours
- Carry out all other related tasks
Training:
Bachelor of Computer Science or Software Engineering, or equivalent training or experience;
Experience:
- Fluent in C#
- Fluent in C++
- Strong knowledge of debugging, profiling and memory management
- Excellent understanding of Object Oriented Programming concepts
- Knowledge of networking a plus
- Unity game engine experience preferred, but not mandatory
- Unreal Engine experience preferred, but not mandatory
Other skills:
- Problem-solving skills
- Good communication and interpersonal skills
- Strong linear algebra and calculus
- Autonomous and resourceful
- Ability to take initiative
- Ability to work as part of a team
- A passion for video games!
Equilibrium Systems welcomes applications from all interested parties.
Please email us at jobs@equilibriumsystems.com with the job title as the subject to apply. Attach a resume/CV/portfolio link within the email.